5e dmg pdf free4/14/2023 ![]() PHB/DMG Variant Rules: Variant Encumbrance, Lingering Injuries, Slow Natural Healing, Feats, Multi-Classing, System Shock, Flanking, Fear/Horror checks, DMG Combat Maneuvers. Should a character die outright from the blow, the injury may persist through death and revival depending on the type of injury picked up. What's the point? For my game, I wanted an injury table with a little more to it, with the following things in mind: - Make injuries tough, but avoidable and manageable of the DMG suggests the use of lingering injuries. If you take damage while at 0 HP or if the damage is of an especially serious nature, you gain a lingering injury. Disadvantage on perception checks using sight and ranged attacks. I'm really interested in this, but it seems a bit too harsh as it stands. ![]() The DMG 272-273 shows the optional rule of Injuries.
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